![3ds max for cinema 4d user 3ds max for cinema 4d user](https://www.3dtoall.com/wp-content/uploads/2016/10/1980476_orig.png)
great interactive creation mode for primitives! (see example bellow).you can edit the mesh while the smoothing preview is on (no guess work with the SDS cage, like in C4D…).great looking UI (I know, I know, … but it’s so pretty!).
![3ds max for cinema 4d user 3ds max for cinema 4d user](https://i.pinimg.com/originals/2d/e1/91/2de191cf9dbd289a86c85a0e7b2e8e97.jpg)
UV tools are really good, supposedly Rigging is fantastic too (but I never use that).Fantastic combination of Polygon modelling and NURBS modelling, this creates some incredibly powerful modelling options.Non-destructive modelling, shapes can retain their primitives’ parameters.Link to Maxon’s website Maya (2018) – (currently 1128.75 $ per year, monthly subscription possible) I would be great to have an interactive creation mode for primitives too (like in 3ds max or maya, see bellow).no fast switching shortcut keys to switch modes (you can toggle through all modes using the Enter key, but that’s not really handy).But at some point it must be done in any high-polygon scene. In essence, it’s hard to decide when to convert primitives to polygons. There are deformers that create a sense of non-destructive editing, but they quickly slow down the viewport. the step from primitive shape to editable mesh is always destructive (unlike e.g.built-in UV tools are a very outdated and cumbersome.Smoothing (Subdivision Surface) missing some advanced features known from Maya, 3ds max or Modo.In comparison, Maya can handle 80 Mio polygons easily > 2 million polygons and C4D will crawl to a halt.very fair pricing for academic/educational users.I intend to publish a separate article comparing those in the next couple of days – stay tuned. But there are many 3rd party render engines available. built-in render engine (AR) absolutely useable and a very decent way to start learning about rendering and materials.
#3ds max for cinema 4d user software
For German users: Uli Staiger’s tutorial videos are essentially the best software tutorials I’ve ever watched (and I watched a ton of them)
![3ds max for cinema 4d user 3ds max for cinema 4d user](https://i.ytimg.com/vi/FXP8zZ-GW-4/maxresdefault.jpg)
intuitive interface! intuitive as in “easy to remember/find”.I was looking for software that would check the following boxes: Nevertheless, at the beginning of this year I really wanted to do a more thorough 3D software comparison (including render engine) to evaluate which one would suit me best. If it’s over-complicated, I’m running the risk that I’ll forget the important parts between projects (which is sometimes months). This has one important implication for my choice of 3D platform. I love to use it to create artwork that intertwines with photography and creating artificial realities – but (so far at least) just for the pure joy of it. So I don’t consider myself a “professional” 3d artist of course. My daytime job is photography, as well as IT. 3D software comparison – which one is best for casual/hobby 3D artists?